"God of War's Journey to Greatness: From Doubts to Dominance – 'Are You Guys Messing This Up?'"



 SUMMARY


  • God of War 2018 has proved to be one of the most celebrated PS4 games and has bagged various titles like Game of the Year as well.
  • The title, that was celebrated by fans and reviewers and did a lot of things right, was a reboot of the original series.
  • However, when plans of reviving the franchise after 5 long years were being executed some executives were initially skeptical and were wondering if the game will perform well.


God of War is a series that has been PlayStation royalty ever since the series’ inception in 2005. The series is still as relevant as it was then, with a well-timed reboot released in 2018. It was most certainly one that players were hoping for, and it switched some things up in the franchise but kept its spirit intact.


Now, since the reboot, despite being very different from the original series developed by the same studio, it was almost guaranteed to be a hit. Firstly, because it was a title from the God of War series, and it continued the story despite being rebooted.


Every gamer who has stuck with PlayStation since the sixth generation of consoles was optimistic about its success. But it turns out that the 2018 title, widely regarded as one of the greatest in the PlayStation 4 console lineup, was not always expected by the studio and the stakeholders to be the grand success it was.


God of War Wasn’t Always Expected to Take the Industry by Storm


Contrary to what people would believe, the title that was very well received by both critics and players eventually was initially one that the makers were a little skeptical about. The title won various accolades, including the prestigious Game of the Year award at The Game Awards, the gold standard of video game awards.